Jel pokusao neko da ukljuci Warp u windowsu 7 i da li je neko zainteresovan da mi pomogne da probamo ovo
http://msdn.microsoft.com/en-us/library/dd285359.aspx predhodno treba preuzeti Microsoft DirectX SDK (November 2008)
http://www.microsoft.com/downl...8B1CCA4865A&displaylang=en
D3D10WARP.DLL fajl je tu u windowsu ali nisam siguran da li smem da uradim to sto pise ( pokusao bih na lap topu koji ima integrisanu intelovu grafiku pa da vidim sta ce se desiti ) mozda proradi aero efekat koji sa integrisanom gafikom na lap topu DELL INSPIRATON 1300 sa 1,5 gb rama i Mobile Intel® 915GM Express Chipset-om ( drajveri za gafiku su najnoviji za XP ) na kome sam instalirao windows 7 nemam sanse da ukljucim ili da ne diram nista jer zaista radi duplo brze nego ranije sa vistom.

How to Use WARP
The beta Direct3D 10, 10.1 and 11 components in the November SDK have an additional driver type that can be specified during CreateDevice – this is D3D10_DRIVER_TYPE_WARP. When this is specified, a WARP10 device will be created and no hardware device will be initialized.
The November DirectX SDK includes a beta version of the WARP10 rasterizer. Because WARP10 uses the same software interface to Direct3D that is used by the references rasterizer, any Direct3D 10 or 10.1 application that can support running with the reference rasterizer can be tested with WARP10. Rename D3D10WARP.DLL to D3D10REF.DLL and place it in the same folder as the sample or application and when you switch to ref you will see WARP10 rendering.
If WARP10 is renamed D3D10Ref.DLL and placed in C:\Program Files (x86)\Microsoft DirectX SDK (November 2008)\Samples\C++\Direct3D\Bin\x86, the DirectX samples can all run against WARP10, either by clicking the ‘Toggle Ref’ button in the sample, or running the sample with /ref specified on the command line.
[Ovu poruku je menjao zonic dana 11.05.2009. u 21:46 GMT+1]