-The following maps are only supported by 3ds Max; they will not be recognized by other applications. To learn how to convert them so they will be compatible with other applications, see the Render Map Dialog topic in the 3ds Max documentation.
-Map #16
-Some materials in this scene may not be supported by certain applications and will import as standard gray materials instead. The following materials are affected:
-Material #2
-RuffOldSteel
-The plug-in does not support the following objects' geometry type and will convert them to editable meshes. Morph and skin deformations may be lost.
If 'Enable in Viewport' is deactivated, closed shapes are capped and open shapes are converted to dummy objects with no edges or faces.
If 'Enable in Viewport' is active, the Viewport settings are used for the mesh conversion:
-Box001
ma da definitivno je textura problem i nesto geometrije.
The truth is out there..