Do cega to moze biti, a evo ovdje jedinog aktivnog dakle draw elementa openGl-a
Code:
int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
glLoadIdentity();
glTranslatef(0.0,0.5,-100.5);
glRotatef(angle, 1.0, 0.8, 0.6);
angle += 0.5;
glBindTexture(GL_TEXTURE_2D, texture[0]);
m.draw();
return TRUE;
}
int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
glLoadIdentity();
glTranslatef(0.0,0.5,-100.5);
glRotatef(angle, 1.0, 0.8, 0.6);
angle += 0.5;
glBindTexture(GL_TEXTURE_2D, texture[0]);
m.draw();
return TRUE;
}
Dakle nema nekih suvisnih elemenata koji bi pravili ove probleme.
