A sto si pitao za ovo koliko nas je odgovor je samo JA. Jedini problem bice pare koje ce biti potrebne za dedicated servere....ili za pocetak je dosta samo jedan..mada sam video da su neke igrice napravile dogovor u zamenu za besplatan hosting..moram i ja da probam..ako znate neke jeftinije servere ostavite sajt.
Races: The races included in the Singidunum game system are generic races that are usually associated with the fantasy genre.
ˇ Human
ˇ Elf
ˇ Dwarf
ˇ Gnome
Classes:
Singidunum system uses Class Archetypes at character creation. Thus a player chooses one of four archetypes from which they can branch out into a "Class" (Paladin, Ranger, Necromancer, Wizard, Sorcerer, Monk, Druid, etc). To advance into a new class requires an NPC trainer and a combination of levels earned, quests completed, and skills developed. At higher levels Classes are further refined into professions.
ˇ Warrior
ˇ Mage
ˇ Priest
ˇ Rogue
Attributes:
Attributes are the characteristic that define the player character and give the sense of uniqueness and ownership important in immersive games. We have chosen five attributes to be directly assigned to the character (Character Abilities), and three other attributes that depend on these (Character Status Indicators) that are displayed on the in-game screen.
Character Abilities:
Ability Description Effect on Game Dynamics
Strength Physical strength and power Combat Damage
Intelligence Mental ability Spell use and learning
Agility Reflexes, speed, and physical coordination Combat hit/miss/dodge
Stamina Constitution and endurance Determines Health, used for breath
Spirit Determination, faith, and strength of will Healing, learning, priest spell use
Character Skills:
Skills are the generic mundane skills that are not class or race specific
There are a maximum of 60 attributes. Use spells as *class based* skills and combat styles as skills do not add items to inventory, and do not come with sound or particle effects. Skills are a subset of attributes.
ˇ Magic-Use
ˇ Weapon-Use
ˇ Horse riding
ˇ Swimming
ˇ Textiles ˇ Blacksmith
ˇ Hunting
ˇ Leatherwork
ˇ Trapping
ˇ Armor smith
Abilities:
All classes use abilities though they are not referred to as such by most classes. Instead they are designated Spells, Combat Moves, Prayers, Rogue Abilities, Crafting, etc. Players of the game will not be aware of this design.
There are an unlimited number of abilities that can be created. Players will access abilities through the book icon on the Action Bar. The window will be appropriately designated "Spell Book", "Combat Manual", "Holy Book", or other designation depending on the class the player has chosen.
Class Description Demo Game
Warrior Combat styles and moves 10
Mage Magic Spells 10
Priest Prayers and Miracles 10
Rogue Rogue Talents 10
Advancement:
Level XP (minimum) XP (maximum) XP per level earned
1 0 499 -----------------
2 500 1199 500
3 1200 2039 700
4 2040 3046 840
5 3047 4256 1008
6 4257 5707 1209
7 5708 7448 1451
8 7449 9538 1741
9 9539 12045 2090
10 12046 15054 2508
Player Housing:
Selling keys to rooms in tenant buildings will demonstrate this MMORPG feature.
Merchants:
Several NPC merchants will be set up in Port Town and various locations throughout the game world.
Guilds:
A guild can be created in the game by meeting the requirements set forth by a guild master who will be located in the Guild Hall in Port Town. The requirements will be low for demonstration purposes, but will include purchasing a charter, having two other players besides the guild president.
Banks:
A simple banking system with one office located in Port Town will be demonstrated.
Horse Riding:
Two horse models will be included. One model will be a horse, and the other a pony for the smaller races to use in mounted movement.
Pets:
The following is a list of the pets set up for the game:
ˇ Wizards Imp:
ˇ Bat:
ˇ Wolf:
ˇ Bear:
ˇ Hound:
ˇ Snake:
ˇ Flesh Golem
Crafting:
The following is a list of the crafting setup:
ˇ Blacksmithing
ˇ Leatherworking
ˇ Alchemy (Potion Crafting)
ˇ Cooking
Emotes:
By using the "/" command players will be able to give added "life" or personality to their characters.
Command Description
/wave Wave
/follow Motion to follow ("come here")
/point Point (point hand forward)
/no No (head shake)
/yes Yes (head shake)
/bow Bow
/salute Salute
/cheer Victory
/drink Drink
/huh Dazed
/lol Laugh
/shrug Shrug
/worship Worship (eastern style: on knees fall forward on hands head down, torso up & down)
/pray Pray (western style: on knees hands folded in a tent, head bowed)
/dance Dance
/sit Sit on the ground
/camp Sit down, quit game
/sleep Lying down to sleep
[Ovu poruku je menjao DusanMinic dana 15.07.2005. u 13:13 GMT+1]
Moj MMORPG trenutno u izgradnji
www.singidunum-online.org